                                                MISSION EDITORS

As you can plainly see there are a total of 4 runways on this island, and currently with the game the way it is the AI can only sucessfully land on 1.

Redemption AFB (AirForceBase) is located off the eastern shore of the island, and has 2 full length runways.  The runway set up for the AI is the western runway, and all takeoffs and landings are set up to go from NORTH TO SOUTH.

Lets go over it again..........AI use the WEST RUNWAY located at Redemption AFB.  Recemption AFB is located on the eastern shore of the island.
All landings and takeoffs are done from  NORTH TO SOUTH.

NOTE******
During beta testing we noticed that some of the funnest vehicles to use on this island were the BAS motorcycle, and the dune buggies.  Lots of great terrain to get some good air!!
The tides in CD SWAMP are at their highest in June at around 12 noon.  I have tried to test every square inch of that area at different tide heights and during different times of the year, and I was able to move thru all the waters without drowning.   When making a mission in that area, please test the mission thouroughly for the water depth at the time of you mission to ensure that it is acceptable.

Available on this island are many terrain types, all integrated to make the transitions from one to the next seem natural.  I have Mountains, (with snow areas for arctic type maps), swamp area, docks, island, waterways, cliffs, desert, woodland, open grasslands, power plants and missle complexes.  I tried to give the swamp a "jungle" feel to it without overloading it with foliage, hence reducing the vid lag that comes with it. 
In other words....I tried to give this island everything and everyplace that could be used to make a mission, since I make missions myself.  Take a flyby over the island and see for yourself.

The use of the docks should be simple enuff by adding the cranes to them as they are.  I found some problems trying to place the cranes as part of the island, so i opted to remove them and leave placement up to mission makers.

Included is a simple script to allow smoke to come from the power plant structures located in Billy_5 Power Complex.(INCLUDED AS FOLDER NAMED SMOKESTACK)
  Simply add it to the mission file and smoke will come from the stacks in the appropriate places.
Also included are the scripts to allow the missles to fire from the missle comples, once again, use them and PLEASE GIVE CREDIT TO THE RESPECTIVE AUTHORS!!!!


Every town, base, and airfield have lights on them with the island.  Since you need the great addons from the fellas @ mapfact, I am including a sample mission i have from them which shows how to use their "current hut" (which has a throw switch) to control the lights in game using a simple script.  All credit for this beautiful tidbit goes to the fellas @ mapfact, please give them credit for using the scripts in your maps.(INCLUDED AS FOLDER LIGHTDEMO1.EDEN)


Please send all comments and suggestions or bug findings to 
                          monoloth@disciples-squad.net
Use "Disciples Island" in the subject line plz, and I will answer any questions as best as I can.
There is also a forum for feedback on the island found @
	http://disciples-squad.net/Public_Forum/index.php
